BIODIDAK: Journal of Biology Education and Learning https://www.journal.unrika.ac.id/index.php/BioDidak <p align="justify">BIODIDAK: The Journal of Biology Education and Education accepts scientific articles from research results, published 2 numbers in one volume each year in April and October. This journal focuses on publishing original research results that have not been published anywhere in the field of Biology Education and Learning. Each manuscript that is sent through an online process.</p> Prodi Pendidikan Biologi, fkip, Univerisitas Riau Kepulauan en-US BIODIDAK: Journal of Biology Education and Learning Implementasi Model PjBL - STEM terhadap Kreativitas Siswa pada Mata Pelajaran IPA di SMP Negeri 5 Batam https://www.journal.unrika.ac.id/index.php/BioDidak/article/view/4860 <em>This study aims to describe student creativity through the implementation of the PjBL (Project Based Learning) model with the STEM (Science, Technology, Engineering, Mathematics) approach. Implemented on Dynamic Electricity subject matter of science in class IX SMPN 5 Batam. Assessment is carried out on three aspects, namely process, person and product. Analysis of the data used on student creativity assessment sheets was analyzed by calculating the percentage of each aspect in each group. The results of the assessment obtained an average student score of 79% with very creative criteria. The conclusion obtained from this best practice is that the implementation of the Project Based Learning (PjBL) model with the STEM approach can develop student creativity.</em> Copyright (c) 2022 Universitas Riau Kepulauan https://creativecommons.org/licenses/by-nc/4.0 2022-12-30 2022-12-30 2 2 87 93 Pengalaman Terbaik Menggunakan e-modul untuk Meningkatkan Hasil Belajar Peserta Didik pada Mata Pelajaran IPA di Kelas 9.2 SMPN 42 Batam https://www.journal.unrika.ac.id/index.php/BioDidak/article/view/4861 <pre><em>Learning during the Covid-19 pandemic was carried out online and limited face-to-face meetings had an effect on the learning outcomes of grade 9 students in science which tended to be low. This study aims to improve student learning outcomes in science subjects through the use of e-modules. The research methods used include: lectures, questions and answers, discussions, e-module literacy, exercises and independent practicum. After using the e-module there was an increase in the average value of students. At the first meeting, 23 students (58.97%) got a complete score and 16 students (41.03%) did not complete with an average score of 68.97. In the second meeting, 24 students completed (61.54%) and did not complete 15 students (38.46%) with an average score of 72.31. In the third meeting, 22 students (56.41%) completed the complete score and 17 students (43.59%) did not complete with an average score of 71.92. There was a decrease in the completeness score and average score at the third meeting, possibly because the learning material was not only in the form of memorization/theory, but material that required reasoning in the form of mathematical formulas and calculations. E-module can be used as a new alternative media in learning</em><em></em></pre> Copyright (c) 2022 Universitas Riau Kepulauan https://creativecommons.org/licenses/by-nc/4.0 2022-12-30 2022-12-30 2 2 94 99 Pengembangan Bahan Ajar Game Edukasi Puzzle Materi Sistem Pencernaan Makanan Berbasis Android Untuk Kelas VIII Sekolah Menengah Pertama Tahun Ajaran 2021/2022 https://www.journal.unrika.ac.id/index.php/BioDidak/article/view/4864 <p><em>The purpose of this study is to determine the feasibility of the developed</em><em> P</em><em>uzzle educational game teaching materials. So that it is expected to be used in the learning process. Using development methods or Research and Development (R&amp;D). 4D (four D) development model, and using the Construct2 application. Based on the assessments analyzed by media experts, a percentage of 66% was obtained, an analysis of material experts obtained a percentage of 72%, and an analysis of teachers in the field of study obtained a percentage of 72%. From the results of the assessment, it can be stated that the games developed by researchers are quite feasible, and student questionnaires on a small scale are 79%, while on a large scale or as a whole obtain an average percentage value of 92% where this value is included in the equivalent of feasible and qualifications. valid</em></p> Copyright (c) 2022 Universitas Riau Kepulauan https://creativecommons.org/licenses/by-nc/4.0 2022-12-30 2022-12-30 2 2 61 76 Meningkatkan Kedisiplinan Peserta Didik Melalui Penerapan Segitiga Restitusi di Kelas VII.1 SMP Negeri 51 Batam Tahun Pelajaran 2022/2023 https://www.journal.unrika.ac.id/index.php/BioDidak/article/view/4862 <em>The purpose of this research is to improve student discipline through the application of the triangle of restitution in the science learning process in class VII.1 SMP Negeri 51 Batam. The research method uses strategies to solve problems by implementing the triangle of restitution in the science learning process in class VII.1 SMP Negeri 51 Batam, especially on issues of disciplinary violations such as attendance, punctuality, honesty, obeying predetermined class agreements, and consciously admitting and open when make a mistake. The object of this study was class VII.1 with 43 students consisting of 19 boys and 24 girls. Process. Held from 11 July to 11 September 2022. The results obtained increased student discipline from 65% to 86%. Thus the triangle of restitution applied in the classroom is able to improve student discipline</em> Copyright (c) 2022 Universitas Riau Kepulauan https://creativecommons.org/licenses/by-nc/4.0 2022-12-30 2022-12-30 2 2 77 86 Meningkatkan Keterampilan Berbasis Proyek dan Hasil Belajar Siswa Melalui Model Pembelajaran Project Based Learning (PjBL) Dalam Materi Reproduksi Tumbuhan di Kela IX.2 SMP Negeri 6 Batam https://www.journal.unrika.ac.id/index.php/BioDidak/article/view/4863 <em>This study was designed according to classroom action research procedures. The purpose of this study was to determine the increase in project-based skills and student learning outcomes through the Project Based Learning (PJBL) learning model in plant reproduction material in class IX.2 SMP Negeri 6 Batam for the 2019/2020 academic year, with a total of 32 students. This research was conducted in two cycles. Each cycle consists of 4 stages, namely: planning (planning), implementation (acting), observation (observing), and reflection (reflecting). Indicators of success in this study were (1) the percentage of classical project-based skills ≥ 61%, (2) the percentage of classical student learning outcomes that scored ≥ 80 reached ≥ 80%. The results showed that the percentage of students' classical project-based skills was 44.51% at the end of cycle I. After PTK was continued in cycle II, an increase in the percentage of classical project-based skills was obtained by 73.53%. Meanwhile, classical student learning outcomes also increased from 84.38% in the pre-cycle to 93.75% in cycle I and 97.65% in cycle II. The conclusion from this study is that through the Project Based Learning (PJBL) learning model it can improve project-based skills and student learning outcomes in plant reproduction material in class IX.2 SMP Negeri 6 Batam in the 2019/2020 academic year</em> Copyright (c) 2022 Universitas Riau Kepulauan https://creativecommons.org/licenses/by-nc/4.0 2022-12-30 2022-12-30 2 2 100 109 Pengalaman Terbaik Meningkatkan Profil Pelajar Pancasila Siswa Melalui Projek Kewirausahaan Menanam Jagung di Kelas 7 SMPN 20 Batam https://www.journal.unrika.ac.id/index.php/BioDidak/article/view/4870 <p><em>The </em><em>Purpose of this reseacrch is to know which strategy needed by the teacher in order to enhance Pancasila student profile thru corn planting entrepreneurship project. Methods used in data analysis is quantitative descriptive. Data gathering methods is in form of attitude assessment. Based on the study, is concluded that the teacher had done excellent strategies to enhance Pancasila profile student in dimension of Gotong royong, independence, and critical thinking. The average score of student is boosted and become cultured attitude(81-100) with percentage ≥ 90% from total 35 student after project complete. The conclusion of this study is: project activities able to enhance Pancasila student profile in 3 determined dimension in class 7A SMPN 20 Batam<strong></strong></em></p> Copyright (c) 2022 Universitas Riau Kepulauan https://creativecommons.org/licenses/by-nc/4.0 2022-12-30 2022-12-30 2 2 110 118 Implementasi Pembelajaran Berdiferensiasi untuk Meningkatkan Motivasi Belajar Siswa Kelas VIB SDN 007 Sagulung https://www.journal.unrika.ac.id/index.php/BioDidak/article/view/4872 <em>The diversity of student’s potential and interested, especially in science learning, demands that teachers carry out learning innovations as an effort to increase learning motivation, one of which is by applying differentiated learning. The subjects of this study were 32 grade VI students at SDN 007 Sagulung for the 2021/2022 academic year, on Magnet material contained in Basic Competency 3.5 and 4.5. This research uses a descriptive method. Collecting information on student activities through documentation and student learning outcomes using tests that will be carried out in the even semester. This study succeeded in increasing student’s motivation and learning outcomes as evidenced by an increase in classical acuity and average student learning outcomes, increasing by 28.13% to 90.62% while the average student learning outcomes increased from 58.13 to 90.62</em> Copyright (c) 2022 Universitas Riau Kepulauan https://creativecommons.org/licenses/by-nc/4.0 2022-12-30 2022-12-30 2 2 119 129