MANAGEMENT ANALYSIS OF INCREASING INTEREST IN LEARNING MATHEMATICS THROUGH GAMIFICATION INTEGRATED CANVA MEDIA AT NABILAH ISLAMIC SCHOOL

Ivakhatul Kharisah, Tubagus Pamungkas, Ita Tryas Nur Rochbani, Rahmi Wirada, Nuzul Fauzan Mustova

Abstract


This research is motivated by the low interest in learning mathematics in a class. To overcome this challenge, Classroom Action Research is one of the important strategies to increase learning interest in a sustainable manner. This study aims to analyze the increase in learning interest in mathematics material through integrated gamification Canva learning media at Nabilah Islamic Elementary School, Batam. The research method used is a qualitative method with a Classroom Action Research approach to determine the process of learning activities, guidance processes, classroom management/classroom management, and how the relationship between teachers and students at school. This research was conducted from September to October 2025 involving 54 target students. Data collection in this study is Formulating Research Problems, Conducting Data Collection, Analyzing Data, Developing Theory, Validating Theory, Compiling Research Report. Data analysis through three main stages, namely data reduction, data presentation and drawing conclusions/verification. The results of this study indicate that students' understanding of interest in learning mathematics has increased. The results of the analysis show that research carried out based on the classroom action research approach is able to have a positive impact on increasing student interest in learning. The conclusion of this study is that student interest in learning has increased. Thus, research on increasing interest in learning mathematics through integrated gamification canva learning media at SD Islam Nabilah is effective in improving student learning.

Keywords


learning media, Canva, interest in learning mathematics, elementary school, PTK

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References


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